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Featured Resources for November

Geography • Grades 7 - 12

How Smart is Your Smart Board?

Learners will investigate and understand the energy use of the interactive whiteboard.

Math • Grades 4 - 12

Imagination Station

Learners will investigate and analyze a chosen topic based on the energy metering technology.

Math • Grades 3 - 12

Knowing Energy: How Intense is Your Electricity Usage?

This activity and the associated video allow learners to discover how intense their home’s energy usage is by dissecting a household energy bill.

Outdoor Education • Grades 3 - 12

Knowing Energy: Race to a kWh

This activity and the associated video help learners produce one kWh individually, in pairs, or in teams by generating energy through various physical activities.

Geography • Grades 3 - 12

Knowing Energy: Renewables

This activity and the associated video will allow learners to understand why efficiency and sustainability are important when we use energy. Learners also will design and build their own device that utilizes renewable energy.

Outdoor Education • Grades 3 - 12

Knowing Energy: Stair Climb

This activity and the associated video introduce learners to energy and power and their associated units and terms. It allows learners to experiment with these concepts as they record themselves climbing stairs.

Math • Grades 3 - 12

Knowing Energy: Tea at Home

This activity and the associated video help learners determine how much energy is required to make a cup of tea with their own electric tea kettle. It allows them to experiment with the concepts of energy and phantom power.

Geography • Grades 3 - 12

Knowing Energy: The Big Picture

This final activity and the associated videos will allow learners to reflect on their understanding of the Knowing Energy video series while developing their own energy-saving goals.

Math • Grades 3 - 12

Knowing Energy: The Electricity Grid

This activity and the associated video will help learners understand how electricity flows through the grid while also exploring energy efficiency.

Outdoor Education • Grades 4 - 7

Once Upon a Bike

Learners explore what they enjoy about biking and play a true-or-false game to see how bike use changes across time and place. They interview someone to learn about cycling’s historical, cultural, and social roles, identify obstacles to biking, then design a bike and suggest infrastructure or rule changes to make cycling easier and more popular.